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  • Cricket rules, Laws of cricket
  • The cricket rules are a set of rules prepared by the Marylebone Cricket Club (MCC) for the purpose of playing cricket around the world in a harmonious and fair manner. Marylebone Cricket Club continues to operate today as a club in London, the capital of England, and although the sport is not an official management institution, The rules can only be changed by themselves since they have the copyright of the rules. However, in order for a rule change to be made, the sport is made in line with the decisions of the International Cricket Council (ICC), the governing body in the world.
  • Nowadays there are 42 rules and some regulations are published in addition to the rules to be used in some competitions.


  • RulesLaws of Cricket
  • Players and Referees (Umpire)
  • The first four of the cricket rules are about the players and the umpire.
  • Rule 1: Players: A cricket team must consist of eleven players, one team captain. In the event of an agreement between the parties, the two teams may have ten or fewer players, But a maximum of eleven players must be on the field.


  • Rule 2: Reserves: In the event of any player being injured in the field, one of the substitute players may be included in the game instead of the injured player. However, this player can not hit the ball, can not throw the ball, can not protect the wicket or act like a team captain. If the injured player heals, he can return to play again. Another player can run wicketa instead of this batter instead of the batter who can not run because of his injury. On the other hand, the kicker from the injured play is able to continue from where he was hit by turning back to the game.


  • Rule 3: Referees (Umpire): There are two Referees (Umpire) who apply rules in matches, make decisions where necessary, and inform players of those decisions. Although not mandated in the rules, some top-level matches may also have a third referee outside the field who helps the field’s Referees (Umpire).


  • Rule 4: Number Referees (Umpire): There are two number Referees (umpire) who hold the score of the match in accordance with the decisions and signs of the Referees (umpire).


  • Equipment and field arrangement
  • Rules 5 to 11 are about equipments and pitch used in matches. Exceptionally in rule 40, the wicket keeper’s glove, which stands behind the wicket during the shooting, is mentioned.


    cricket ball

  • Rule 5: Ball: The ball weight used in cricket matches should be between 5.5 and 5.75 ounces (155.9 to 163 g) and the circumference should be between 813/16 and 9 inches (22.4 to 22.9 cm). If only one ball is used in a match, and another ball is used for some reason, another ball must be used in the same measure. At women’s cricket matches, weigh between 415/16 and 55/16 ounces (140 to 151 g), with a perimeter between 81/4 and 87/8 inches (21 to 22,5 cm); In matches played by players ages 10-13, they must use 411/16 to 51/16 ounces (133 to 144 g) in weight and 81/16 to 811/16 inches (20.5 to 22 cm) of circumference.


  • Rule 6: Stick: The sticks used in cricket should not exceed 38 inches (97 cm) in width and 4.25 inches (10.8 cm) in width, and must be made of wood. The glove that is attached while holding the stick is also counted as part of the stick.


  • Rule 7: Race: The rectangular cricket ground should be 22 yards (20,12 m) long and 10 ft (3.05 m) wide. The Referees (Umpire) of the game are responsible for the control of the scene and the field can not be changed during the match except the Referees (Umpire) can not play the game in this area.


  • Rule 8: Wickets: Wickets are wicket, three sideboards 28 inches (71.1 cm) long, stump side by side, and 45/16 inches (10,95) Cm) long hollow cylindrical bar. It should be 9 inches (22.86 cm) between the stumps. Bailler can be placed up to 0.5 inch (1.27 cm) above the stumps. These measures vary in cricket matches played by children.


  • Rule 9: Shots, strokes, and return lines: Crisscross lines are fixed by rules and must be white. In the center, the shot lines where the wickets are located are drawn to the field and must be 8 ft 8 in. (2.64 m) long. The shooters make their shots behind this line. These lines are drawn in front of 4 ft (1.22 m) and parallel to them, there are stroke lines that determine where the hitters will place. These should be at least 6 ft (1.83 m) long, centered around the center stumps. Four lines drawn in 4 ft 4 inches (1.32 m) and 8 ft (2.44 m) in length perpendicular to the shooter and strike lines are centered on the wickets and are called turn marks. During the shooting, the player who does not hit the ball in the striking position must stop within the limits determined by this line.


  • Rule 10: Preparation and maintenance of the playing field: A ball falling at the end of each stroke is affected by the ground condition and behaves differently on different grounds. This rule describes a number of points related to the preparation and maintenance of the site.


  • Rule 11: Preservation of the landscape: This rule describes how to protect from a number of factors, such as rain, which can destroy the structure of the area. The different reactions shown on the canal grounds can be interrupted during rainy weather to prevent events such as runners becoming injured, and the field is protected from rain.


  • Game structure
  • The rules from 12 to 17 concern the structure of the game.


  • Rule 12: Inningsler: Before the game begins, two teams agree that one or two innings in the match and that these innings are time-limited or over-constrained. In practice, these rules are applied in accordance with the form of the participating tournament. If an innings strikes out, the innings are terminated if the specified time or overlimit is reached or if the team captain declares that the innings are exhausted for tactical reasons (decleration). At the beginning of the match, the winning team captain decides in which position the team will start the match.


  • Rule 13: Follow-on: After the first innings completed in two innings matches, the second team in the striking position is obliged to force the other team directly to start the second innings, starting with the striker at the start of the run in a certain number of runs. For five or more days, the difference is 150 for 200, three or four day matches, 100 for two day matches and 75 for one day matches.


  • Rule 14: Declaration and forfeiture: Decleration of the right to choose not to finish the innings of the team captain for various reasons while continuing to the team’s innings is called forfeiture for choosing to finish before the innings.


  • Rule 15: Breaks: In addition to the ten-minute break between innings in multi-day events; Lunch, tea and beverages. The duration of each of these must be discussed and agreed upon before the match. If the two minutes remaining in the tea break are left out of the nine-hit game, a break will be given after 30 minutes.


  • Rule 16: Starting the game and cutting the game: After a given game, the game starts again after the “play” sign. The last hour’s portion of the game must have at least 20 overs.


  • Rule 17: Training in field training: It is forbidden to practice in the cricket field, except on the previous or next day. Exceptionally, the shooters may practice running with the approval of the Referees (Umpire).



  • Counting and winning
  • Rule 18: Number of runs: The number of runners waiting on the two sides of the scene, after the stroke is performed, against the wickets.


  • Rule 19: Limits: After a successful hit, the number of balls passing the restricted play area is four, and the number of balls passing without touching the ground is six run numbers.


  • Rule 20: Lost ball: If the ball used during the game is lost or unavailable, the team in the shooter position may make a lost ball call. Striking team keeps penalty runs like no ball and wide ball; If it is more than six, the run is made up to the lost ball call, otherwise it gets 6 run.


  • Rule 21: Conclusion: The team that gets more runs than the opponent is the winner of the match.






  • Rule 22: Over: It consists of six throws except an over, wide and no ball. All of the shots on an overhead are made from one side of the field to the other. It is preferable if the same impact is used on two overs.


  • Rule 23: Dead ball: The ball is called by the shooter by hand and is called dead ball when all subsequent game movements after this shot end. This happens in a variety of situations, such as when the shooter is out of play, the ball reaches the field limits, or the shooter or wicket-keeper is reached.


  • Rule 24: No ball: No ball: No ball to hit the ball in the wrong place, not to break the ball during the stroke, to make the shot dangerous, to roll the ball too many times before the ball reaches the batter, Called. If this decision is made, the shooter is added a run and the shot is repeated.


  • Rule 25: Wide ball: The referee decides a wide ball if he thinks the shooter has no means of removing the ball. This decision is made if the shooter throws the ball out of position and sends it over the shooter. In the wide ball decision, a striker is added, in addition to the other numbers won, a run is added. In wide ball decisions, touching the ball by hand; The battle is not out of play except in different situations, such as not being on the ground, wicket falling, or opponent blocking.


  • Rule 26: Bye and leg bye: If a ball that has no ball or wide ball passes, the winning runs are called bye. A ball that is not a ball is not a bat, but a leg rune that is won after a hit in the body. A leg bye can not be won if the batter does not try to hit the ball or whack away. Bye and leg are not written on the individual scores of the knockers while they are written in brackets.


  • Exports game – Mechanics of dismissal
  • The rules from 27 to 39 are about exporting from the ball of the shooters.


  • Rule 27: Appeal: If the shooter believes that the player of the team must be out of play, he often tries to inform him of the situation by opening his arms and shouting. This can be done even in situations where the shooter is clearly out of play. In general, however, theshooters leave the field without any warning from the opponent.


  • Rule 28: Falling Wicket: It is the event that at least one bellin falls above any wicket as a result of the impact of the ball or the hit itself.


  • Rule 29: Inability of the shooter: Behind the strike line of a hitman’s body or any part of his battle, the shooter is within his own limits. If a wicket falls in the moment when two hits are running, the closest striker will stay out of it.


  • Rule 30: Bowled: The ball thrown by the shooter is the result of destroying the resulting wicket, which can not be effectively met by the shooter. This decision does not change if the ball hit the batter’s bat or any point.


  • Rule 31: Timed out: A strike included in the game must be within its limits when the ball is turned toward the ball during the shot or when the teammate turns towards the ball. If he is not ready within three minutes of his departure from the previous game, he will be out of play.


  • Rule 32: Caught: The ball hit by the bat’s bat or glove is caught by the shooter’s team player untouched. In this case the player who strikes remains outside the game.


  • Rule 33: Handled the ball: If the batter intercepts the ball deliberately with his hand he does not hold the stick, he is out of play.


  • Rule 34: Hit the ball twice: If the batter strikes the ball twice in order to protect the wicket, it will stay out of play.


  • Rule 35: Hit wicket: If the batter or the teammate on the field is out of play, the wicket is destroyed at any point of the body or bat in the course of the run.


  • Rule 36: Leg before wicket (LBW for short): If the ball coming to strike the Wicket hits the knuckle of the knocker without touching the stick, that knocker is out of play. However, if the batter is running and is not trying to deflect the ball with his bat, the ball will not go out of play if it crashes.


  • Rule 37: Obstructing the field: A batter is out of play if he interrupts his opponent with words or movements.


  • Rule 38: Run out: A shooter must not be within the limits set by him, and must leave the game by putting his bat in place.



  • Rule 39: Stumped: The ball catching the wicket-keeper’s throwing ball stays in place and the wicket goes out of play after the wicket is torn down trying to defend the wicket.


  • Field defenders
  • Rule 40: Wicket-keeper: A player who is behind the batter and is in charge of kicking the wicket by throwing the ball when the ball is behind the batter and wicket. The shooter is the only player wearing glove and leg shield among the players of the team.


  • Rule 41: Area defender: It is the name given to each of eleven players of the shooting team. They are spread out across the field and try to catch the ball, which is thrown after a successful stroke, before it goes out of the field.


  • Fair and unfair play
  • Rule 42: Fair and unfair play: In this rule unfair actions such as distracting the opponent, spending time are described.


  • Appendices
  • In addition to the 42 rules, there are five additional items to observe in the competition:
  • Appendices A: Features and diagrams of Stump and bails
  • Appendices B: Properties and diagrams of field and field lines
  • Appendices C: Properties and diagrams of gloves
  • Appendices D: Definitions
  • Appendices E: Sopa, The bat
Author: wik Date: 6:30 pm
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